////////////////////////////////////////////////////////////////////////////////
// Function protocols
void DrawScene(HDC hdc, CScene *pscene); // All events will be drawn
bool CreateScene();
bool DeleteScene();
////////////////////////////////////////////////////////////////////////////////
// WinMain
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Windows App", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
180, /* The programs width */
240, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
////////////////////////////////////////////////////////////////////////////////
// This function is called by the Windows function DispatchMessage()
case WM_DESTROY:
DeleteScene();
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps);
DrawScene(hdc, pScene);
MoveToEx(hdc,0,160,NULL);
LineTo(hdc,168,160);
LineTo(hdc,168,0);
EndPaint (hwnd, &ps);
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}////
////////////////////////////////////////////////////////////////////////////////
// Functions
void DrawScene(HDC hdc, CScene *pscene)
{
int x,y;
for (int l=0;l<pscene->nEventNum;l++)
{
x=pscene->cEvents[l].x*16;// Get Event X Unit "Pixels"
y=pscene->cEvents[l].y*16;// Get Event Y Unit "Pixels"
for(int j=0;j<16;j++)
{
unsigned int nFilter=0x8000;// Filter to get every bit of data
for (int i=0;i<16;i++)
{
// Bit is 1 to draw; bit is 0 not to draw
if (nFilter & pscene->cEvents[l].unData[j])
SetPixel(hdc,x+i,y+j,RGB(0,0,0));
nFilter=nFilter>>1;
}
}////
}////////
}////////////
bool CreateScene()
{
pScene=new CScene; // Create a new scene
pScene->SetEventNum(10);
for (int i=0;i<10;i++)
pScene->cEvents[i].InputData(unData);
for (int i=0;i<10;i++)
pScene->SetEventPosition(0,i,i);
return true;
}
bool DeleteScene()
{
delete pScene;
}作者: 怎么可能 时间: 2009-11-3 04:01
/////////////////////////////////////////////////////
// Ver 0.01
// All objects are Evevts.
// 这里出错阿
class CEvent
{
public:
// Variables
int x,y; // Unit "Block"
unsigned int unData[16]; // Pixels to draw
// 16x16
// Construction & Destrucion
CEvent()
{
x=0;y=0;
for (int i=0;i<16;i++) unData[i]=0; //No pixels
}
~CEvent(); //就是这里有什么问题啊,我真的搞不懂了
//Functions
inline void InputData(unsigned int *unInput)
{
for (int i=0;i<16;i++) unData[i]=unInput[i];
}
};
////////////////////////////////////////////////////////////////////
// A scene is a group of the Events
//
class CScene // A scene can only has 10 events as MAX
{
public:
// Variables
int nWidth,nHeight; // 10x10 blocks
int nEventIndex[10][10]; // Events position
int nEventNum; // Current MAX event number
CEvent cEvents[10]; // 10 events
// cEvents[0] is controlled
// Construction & Destrucion
CScene()
{
nEventNum=0;
nWidth=160;nHeight=160;
for(int j=0;j<10;j++)
for (int i=0;i<10;i++) nEventIndex[j][i]=-1;
}
// Functions
inline void SetEventNum(int n); // Add events
inline void InitialEvent(int index, unsigned int *un); // Ini data to draw
bool SetEventPosition(int nx, int ny, int index); // Set positiion
};
bool CScene::SetEventPosition(int nx, int ny, int index)
{
// Vary both nEventIndex[10][10]
// And cEvents[?].x
nEventIndex[ny][nx]=index;
cEvents[index].x=nx;
cEvents[index].y=ny;
}